Grid City Rift is now updated with bug fixes, performance improvements, level rebalancing, and new tunes!
Jam was on his journey to deliver his debut album to a famous recording studio. On his way there, reality begins to fracture and creatures from a different dimension invade! Travel through three unique and funky levels with fantastic soundtracks on your journey to deliver Jam's tunes.
Grid City Rift is an ability-combo-based grid combat game based on One Step From Eden. The game contains three levels, three base enemies, four different player attacks, a boss, and a unique combo system to tie the combat together.
Made in 12 days for the SGDA Spring 2022 Game Jam!
Ian Guglielmi-White: Sound Effects and Music
Ian Percy: Subway and Alley Environment and Animation, Implementation, Shop, VFX, Cutscene Programming
Julian Gay: Player Programming, UI Programming, Enemy AI Programming
Jarod Shelton: Enemy Programming, Player ability programming, Juice
Garrett Atwood: Character Modeling, Character Animation, Rigging, Boss Environment, 2D Art
Shivesh Basu: Boss and Cutscene Music
Some sounds acquired from Zapsplat:
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I wasn't good enough to get very far, but I enjoyed what I played! The controls felt nicer than I initially thought. Loved the Jet Set Radio vibes with the music, sfx, and 3D assets. Great work overall!
Really fun concept! The music and overall atmosphere are fantastic. Great submission, guys :)